- Divinity Original Sin 2 Item Id List
- Divinity Original Sin 2 Cant Identify Items
- Divinity Original Sin 2 Review
- Divinity Original Sin 2 Item Id
Divinity: Original Sin II is among one of the most elaborate role-playing video games of 2016. As a sequel to the 2014 Divinity: Original Sin, there’s much to build on and many role-playing video game enthusiasts already know what to expect. Your quest to defeat Bishop Alexandar will need tons of resources and skills. These are hard to come by and will take days unless you use some Divinity Original Sin 2 Cheat Engine hacks.
The good thing about Cheat Engine is you can use it to edit practically any skill, gold, resilience or character counts in your Divinity Original Sin 2. If you have gone through the Cheat Engine introductory guide, you might know how to load a game and scan memory locations looking for specific changes that might affect the game. This will allow you to apply different hacks and cheats to your games even before downloading a cheat table.
- Buy Divinity: Original Sin 2 - Eternal Edition. Includes 6 items: Beyond Divinity, Divine Divinity, Divinity II: Developer's Cut, Divinity: Original Sin - Enhanced Edition, Divinity: Original Sin 2 - Definitive Edition, Divinity: Original Sin 2 - Divine Ascension Package info.
- 1 Rarity 1.1 Mod Appearance 2 Info 2.1 Stats 2.2 Damage Formulas 2.3 Weapon types summary 3 Weapon Tables 3.1 Daggers 3.2 1H Swords 3.3 1H Axes 3.4 2H Swords 3.4.1 2H Axes 4 Accessories 4.1 Amulets 4.2 Rings 5 Bonus Summary Items in Divinity: Original Sin are tiered by rarity. Each rarity level has a corresponding color: Common / Craftable Item (White) Uncommon Item (Green) Rare Item (Blue.
- Recipes in Divinity Original Sin 2 are listed here. There are many different categories of Recipes, and they are broken down here by type for convenience as there are so many. This list is a work in progress and will be updated as the game launches. Divinity Original Sin 2 Recipes. Note that Barrels (of Oil/Ooze/Water) can be used indefinitely.
- The map of Fort Joy from Divinity: Original Sin 2 contains every secret and treasure that you may find on the first island of Fort Joy. We've highlighted all noteworthy merchants who trade with books, spells and equipment. You can also find all the important fights that await you in this area.
Divinity Original Sin 2 by Zanzer
Below is a list of the various utility items used to craft items in Divinity: Original Sin Enhanced Edition.To see a list of recipes that use these items click here.
The following cheat table by Zanzer covers a wide range of features in your Divinity Original Sin 2 game. Before using it, ensure that back up your saved game. After backing up, set your ‘is GM’ variable to 1 to activate the Game Master mode.
Use F5 to Quick Save and F8 to Quick Load before you begin right-clicking on existing gear and using manage to implement the cheats.
Even though you will be playing as the Game Master (GM,) you still have to be careful since some hacks might affect quest items especially if you didn’t save the game.
Once you are done, set the GM variable back to zero to disable game master and use F5 for Quick Save and F8 for Quick Load to start playing the regular game without this cheat table.
Read Also: Is Divinity Original Sin 2 crashing? How to fix it
Zanzer’s Cheat Table Features
- Unlimited Health
- Unlimited Action Points
- Unlimited Carry Weight
- No Cooldown
- Unlimited Durability
- Unlimited Items
- Unlimited Inventory Split
- Increase Movement Speed
- Selected Character Pointers (after changing attributes or skills, manually spend +1 in-game to save)
- The last Item Moved Pointers
- Mouseover Item Editor (doesn’t save, oh well)
- Treat Containers as New
- Find Item in New Container (must-have lucky charm)
- Set Treasure Level new
- Print Global Variables – <address> <name> (<value>) – use float type
- Print Treasure Identifiers – shows ID and name of each item (use to find current item ID labels for the Find Item script)
Divinity Original Sin 2 Item Id List
You can download it here
Cielos Divinity Sin 2 Cheat Table
Here is another cheat table that will let you unlock more features like target skills, beam skills, memory slot mods, and custom zoom threshold.
The cheat table features to expect include:
- Target or beam skill range mods
- Target skills ignore a block of sight
- Memory slots mod (customize base memory capacity)
- Mouse teleport mod (activate the script, move around once and press Caps+T to teleport to mouse location)
- Custom zoom threshold (force the game to use your own custom zoom limits)
- Select all TAGS (Let you use all tags when creating characters)
The cheat table will work on steam game versions 3.0.142 to v3.0.141.999. You can download it here
Divinity: Original Sin is an isometric, single player and co-op multiplayer RPG with tactical turn based combat, featuring an innovative co-op dialog system, a highly interactive, systemic and reactive world, classless character development, and lots of choice and consequence situations.
Shipped with the powerful editor the game was made with, allowing you to create your own single player and multiplayer adventures, and publish them online.
A 3D RPG with oldschool roots
Divinity: Original Sin goes back to the values of memorable cRPGs: isometric, party based, turn based, gripping dialogues, choice and consequence, deep story, profound character and party development, a big interactive world filled with characters and items, systemic elements that create surprising behaviors, free exploration rather than linearity... There is only one main goal, and how you get there is completely up to you.And Divinity: Original Sin does all these things with a modern, state-of-the-art 3D representation.
Experience gripping, party and turn-based combat
Make optimal use of your action points, skills, spells, equipment, and even the environment to overcome the challenges set before you. Hire henchmen to balance out your party. See through the behaviors, and the strengths and weaknesses of your opponents. Bend combat rules to your advantage or suffer miserable defeat.And here's the kicker: if one party member stumbles upon a turn-based fight all by himself (the party does not have to stay together), the other party members are still running around in real-time. Don't wrap your brain around the implications on the time-space continuum.
Play in coop multiplayer and engage in coop dialogues
Everything is more fun with a friend and so is Original Sin: drop-in, drop-out multiplayer takes care of that, both online and locally.
Still, even the best of friends sometimes disagree and that's just fine: the game supports it, and encourages it. Just like in a pen and paper RPG, we allow the party members to weigh in on decisions. With our unique coop dialogue system, there is no party leader. If both heroes are close enough to a dialogue, both participate and make the final decision together.
(This does mean one party member could run off and talk to people and make decisions all by himself. Yes, we support trolls.)
Social stats shape inter-player relationships
Disagreeing in cooperative dialogs doesn't just influence choice and consequence, it also shapes how well the two protagonists are compatible with one another. Every decision adds to a social stat: what do your heroes' traits tell about their affinity? Will they end up as friends and even lovers, or do they have to learn to live together out of sheer necessity?
Get your hands dirty: create your own (multiplayer) adventures and share them online
With Original Sin comes the powerful toolset used by the game's designers so that you too can make your own role playing tales, which yes, you can play together with your friends!
Unravel, a deep and epic story, set in the early days of Rivellon
Turn page after page of a thrilling, but perplexing saga. Bit by bit you'll add pieces to the puzzle until you find out what people's real motives are and what your part is in the grand mystery unfolding around you. Taking place well before Divine Divinity and The Dragon Knight Saga, Divinity: Original Sin presents you with a familiar world in another era. But don't worry, you'll still meet some familiar faces and we don't just mean Zandalor!
Become part of a reactive, living world
You're an adventurer, in need of adventurer's gear, but that doesn't mean a thing to the merchant whose sword you just stole. If he catches you in the act, he's bound to call the guards or even attack you! Global reputation, individual attitudes, factions, different types of persuasion, bribing, bidding, stealing, lock picking, pick pocketing, line of sight, hearing, patrols, jail break... It's all part of the game.
Endless item interaction and combination possibilities
If it's not nailed to the ground, if it's not too heavy: you can pick it up, move it, destroy it, interact with it... There are dozens upon dozens of items to find, and even if they do seem useless, experiment with combining items! Found a nice, sturdy branch and some devilishly sharp nails? You now have all the ingredients you need to make a nasty mace... if the thought occurs to you!
Enhance your combat experience by manipulating the environment and using skill & spell combos
Using your Source powers, you can channel magical energy in many different ways. For instance, you can manipulate the four elements to work together and against each other as you would expect them to (e.g. ice freezes water, fire melts ice).
Explore a world brimming with diverse environments, myriad creatures and tons of desirable items
From coastal towns to haunted woods; from war-torn farmlands to frozen wastes inhabited all by creatures that are frightening, lethal and even grotesque, Original Sin has it all. And to go up against your foes even more weapons, equipment and all kinds of magical paraphernalia can be obtained. Remember: this is a game for RPG gamers, by RPG gamers!
Concept art
FAQ
Q: When will this be out?
A: We are currently aiming for November 2013.
Q: Will there be a physical release?
A: Yes.
Q: Will this be DRM free?
A: Yes.
Q: What engine is this?
A: This is our own in-house engine. It's pretty powerful. It's also running Dragon Commander.
Q: Do we get to create our own characters?
A: Yes. When you start a new game, you will have to create two heroes. You choose their sex, appearance, and you customize your starting builds by distributing stat points and by choosing their first skills.
Q: What about character development?
A: Character development follows the philosophy of the game: it's very free. Just like other Divinity games, Divinity Original Sin is classless. We are still playing around with the balancing, but there are currently 6 primary stats, a whole lot of secondary stats, and social stats that you gather throughout the game. At the moment, you get one statpoint per level-up. You also get one skillpoint per level-up, and you can freely choose any skill from any school. There are 6 schools: 4 schools of magic (earth, wind, fire, water).
Q: Can you change the characters' appearances?
A: Yes, the equipment they wear changes their 3D model in game.
Q: Combat is turn-based, huh? So what are the rules?
A: Participants in combat act when it's their turn in a round. Turn order is defined by initiative. When it's your turn, you spend action points to move around the battlefield, and perform actions such as attacking, casting spells, using items, changing equipment... At the moment, we have rules such as flanking, backstabbing and attack of opportunity.
Q: Turn based with 2 characters... I thought this was party based. With, like, a bigger party...
A: Each hero can hire a henchman. And you can summon elementals. So party size can grow up to four. If you're feeling really bold, you can try to take on combat without henchmen, but good luck with all that!
Q: Henchmen, eh?
A: Yep. And you get to equip them, level them, and manage their inventories.
Divinity Original Sin 2 Cant Identify Items
Q: Is there friendly fire?
A: Yes. You'd better watch what you're doing.
Q: So you could be a complete donkey about it?
A: Yes. Also concerning loot drops: they just scatter on the floor, so first come, first serve.
Q: Are there races in the world other than orcs and humans?
A: Yes.
Q: Is it possible to talk your way out of combat?
A: Where it makes sense, yes it is possible.
Q: Is it possible to sneak past enemies?
A: Not in our current build, but yes, we are working on that.
Q: Is it possible to flee combat?
A: Yes. You'll have to successfully flee, which is a feature/rule we're still working on, but there are safe havens you can define to flee to.
Q: Will this be on [insert device/OS here]?
A: It may be. But we're first focusing on the PC version. And no, we're not letting console limitations (memory...) and specific console design (UI/controls...) have an impact on current development.
Q: What languages will this be translated to?
A: At the moment we're planning on German, French, Polish and Russian.
Q: How does coop work?
A: It's drop in/drop out coop (over LAN or internet). So you can join a friend who's already playing. This makes him the host (or server) and you just jump right in. You take over one of his two heroes. The host will be able to decide what you will can do to them (e.g. level up, sell items...). The game is saved on his computer.
Q: Why is it called Original Sin?
A: Hey, no spoilers! The title will become clear as you play through the main story.
Q: Is choice and consequence important?
A: Your choices have an impact on the world, and on your party. Sometimes immediately, sometimes it will become clear only after a couple of hours. Choice and consequence for us is important, because it makes the world feel alive, real, and it makes you feel like you have an impact on the world, its inhabitants and its stories. It adds to the replayability. To you, as a player, it will often be hard to make a choice, because it will not always be clear what right or wrong is, or how it will affect the world.
Divinity Original Sin 2 Review
Q: How big is the game? How long does it take to finish it?
A: This is always a tough question. Depends on who's playing: are you any good at combat? Do you read everything you see, leave no stone unturned? Do you want to see every pixel on the map? Do you want to try out different dialogue options and quicksave and reload after trying different things? We think we are making a game that should take on average 40 hours to finish. We also thought this of Divine Divinity, and certain people can finish that in 20 hours, while others spend more than 100 hours in one playthrough...